Cross-Platform Game Dev with Rust!
· 10 min read
Introduction
Ever since I was captivated by the magic of Warcraft III MODs in my childhood, I've held a special fondness for game scripting languages. Reflecting back on those days, using Blizzard's JASS language to create levels in Warcraft III was quite basic by today's standards—being statically typed with no garbage collection—but it represented a bold experiment in the early days of game development standards.