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From Compiler, Game Engine to Handheld Console: My Journey in Indie Game Development

· 5 min read
Li Jin
Dora SSR developer

Introduction

Developing my own games has been a dream since childhood, particularly fueled by my extensive use of the Warcraft 3 World Editor. This sparked a fascination with game engines and development tools. As a student, I delved into programming and soon felt the urge to expand beyond just using various programming languages for development. I started maintaining a programming language called YueScript, tailored for writing game logic. My learning journey in graphics led me to rewrite the Cocos2d-x as a learning project, which eventually evolved into the Dora SSR game engine. Later, as my love for handheld gaming consoles grew, I began collaborating on an open, programmable gaming device called the "Auspice Gear", aiming to achieve the ultimate digital freedom in gaming.