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3 posts tagged with "Dora SSR"

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Dora SSR: A New Experience in Game Development

· 11 min read
Li Jin
A Dora SSR developer.

Reflections on Game Engine Development

There was a time when every major breakthrough in game engines led to significant technological advancements in the industry, such as the transition from 2D to 3D rendering or from basic lighting to real-time shadows and physics simulations. These innovations opened up endless possibilities for game development and propelled the industry forward. However, as technology has matured, such disruptive innovations have become less common.

From Compiler, Game Engine to Handheld Console: My Journey in Indie Game Development

· 5 min read
Li Jin
A Dora SSR developer.

Introduction

Developing my own games has been a dream since childhood, particularly fueled by my extensive use of the Warcraft 3 World Editor. This sparked a fascination with game engines and development tools. As a student, I delved into programming and soon felt the urge to expand beyond just using various programming languages for development. I started maintaining a programming language called YueScript, tailored for writing game logic. My learning journey in graphics led me to rewrite the Cocos2d-x as a learning project, which eventually evolved into the Dora SSR game engine. Later, as my love for handheld gaming consoles grew, I began collaborating on an open, programmable gaming device called the "Auspice Gear", aiming to achieve the ultimate digital freedom in gaming.

🌈 Dora SSR - A Magical Journey from "The Wizard of Oz" to the World of Gaming

· 2 min read
Li Jin
A Dora SSR developer.

🌟


Behind every great creation lies a story filled with magic. The inspiration for Dora SSR springs from one of my most cherished childhood tales - "The Wizard of Oz." In this classic story, Dorothy, along with her little dog Toto and new friends - the Tin Man lacking a heart, the Scarecrow without a brain, and the Cowardly Lion, embark on an adventure filled with challenges and wonders.