Game Text at Any ScaleAugust 16, 2026 · 6 min readLi JinDora SSR developerText in a document usually stays at the size it was designed for. Text in a game refuses to behave. A title scales into the scene, a button bounces, damage numbers grow above a character, and an entire UI may be transformed with its parent node. The real problem is not merely “small Chinese text.” It is preserving vector-like quality across arbitrary font sizes and scene scaling.