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Game Text at Any Scale

· 6 min read
Li Jin
Dora SSR developer

Text in a document usually stays at the size it was designed for. Text in a game refuses to behave. A title scales into the scene, a button bounces, damage numbers grow above a character, and an entire UI may be transformed with its parent node.

The real problem is not merely “small Chinese text.” It is preserving vector-like quality across arbitrary font sizes and scene scaling.