Dora
Description:
A global variable containing all the Dora SSR builtin functions.
Signature:
global Dora = {
Class = Class,
classmethod = classmethod,
property = property,
Camera = Camera,
AnchorY = AnchorY,
ML = ML,
Action = Action,
BlendFunc = BlendFunc,
Sensor = Sensor,
DB = DB,
Label = Label,
Scheduler = Scheduler,
Particle = Particle,
Dictionary = Dictionary,
DrawNode = DrawNode,
Routine = Routine,
RenderTarget = RenderTarget,
Move = Move,
threadLoop = threadLoop,
Object = Object,
JointDef = JointDef,
Line = Line,
DragonBone = DragonBone,
View = View,
PhysicsWorld = PhysicsWorld,
thread = thread,
App = App,
AngleY = AngleY,
Sequence = Sequence,
Height = Height,
Delay = Delay,
FixtureDef = FixtureDef,
tolua = tolua,
ClipNode = ClipNode,
SkewX = SkewX,
Event = Event,
Rect = Rect,
Ease = Ease,
Controller = Controller,
Keyboard = Keyboard,
Mouse = Mouse,
Color3 = Color3,
BodyDef = BodyDef,
Node = Node,
Playable = Playable,
xml = xml,
Array = Array,
X = X,
Z = Z,
Y = Y,
Audio = Audio,
cycle = cycle,
Texture2D = Texture2D,
p = p,
once = once,
MoveJoint = MoveJoint,
Buffer = Buffer,
Spawn = Spawn,
Pass = Pass,
Angle = Angle,
Size = Size,
Scale = Scale,
AnchorX = AnchorX,
Joint = Joint,
Cache = Cache,
MotorJoint = MotorJoint,
emit = emit,
ubox = ubox,
Camera2D = Camera2D,
Touch = Touch,
Effect = Effect,
Entity = Entity,
AngleX = AngleX,
GSlot = GSlot,
Content = Content,
Path = Path,
wait = wait,
Body = Body,
Opacity = Opacity,
Slot = Slot,
Vec2 = Vec2,
Director = Director,
SpriteEffect = SpriteEffect,
Width = Width,
SkewY = SkewY,
Group = Group,
Show = Show,
Menu = Menu,
Sprite = Sprite,
loop = loop,
ScaleX = ScaleX,
ScaleY = ScaleY,
Observer = Observer,
Hide = Hide,
SVG = SVG,
sleep = sleep,
Spine = Spine,
Roll = Roll,
Frame = Frame,
CameraOtho = CameraOtho,
Model = Model,
Color = Color,
Log = Log,
VGNode = VGNode,
VGPaint = VGPaint,
nvg = nvg,
ImGui = ImGui,
Platformer = Platformer,
teal = teal,
yue = yue,
json = json,
HttpServer = HttpServer,
HttpClient = HttpClient,
Profiler = Profiler,
AlignNode = AlignNode,
EffekNode = EffekNode,
TileNode = TileNode,
}