Uncategorized APIModuleDoraDora Description: A global variable containing all the Dora SSR builtin functions. Signature: global Dora = { Class = Class, classmethod = classmethod, property = property, Camera = Camera, AnchorY = AnchorY, ML = ML, Action = Action, BlendFunc = BlendFunc, Sensor = Sensor, DB = DB, Label = Label, Scheduler = Scheduler, Particle = Particle, Dictionary = Dictionary, DrawNode = DrawNode, Routine = Routine, RenderTarget = RenderTarget, Move = Move, threadLoop = threadLoop, Object = Object, JointDef = JointDef, Line = Line, DragonBone = DragonBone, View = View, PhysicsWorld = PhysicsWorld, thread = thread, App = App, AngleY = AngleY, Sequence = Sequence, Height = Height, Delay = Delay, FixtureDef = FixtureDef, tolua = tolua, ClipNode = ClipNode, SkewX = SkewX, Event = Event, Rect = Rect, Ease = Ease, Controller = Controller, Keyboard = Keyboard, Mouse = Mouse, Color3 = Color3, BodyDef = BodyDef, Node = Node, Playable = Playable, xml = xml, Array = Array, X = X, Z = Z, Y = Y, Audio = Audio, cycle = cycle, Texture2D = Texture2D, p = p, once = once, MoveJoint = MoveJoint, Buffer = Buffer, Spawn = Spawn, Pass = Pass, Angle = Angle, Size = Size, Scale = Scale, AnchorX = AnchorX, Joint = Joint, Cache = Cache, MotorJoint = MotorJoint, emit = emit, ubox = ubox, Camera2D = Camera2D, Touch = Touch, Effect = Effect, Entity = Entity, AngleX = AngleX, GSlot = GSlot, Content = Content, Path = Path, wait = wait, Body = Body, Opacity = Opacity, Slot = Slot, Vec2 = Vec2, Director = Director, SpriteEffect = SpriteEffect, Width = Width, SkewY = SkewY, Group = Group, Show = Show, Menu = Menu, Sprite = Sprite, loop = loop, ScaleX = ScaleX, ScaleY = ScaleY, Observer = Observer, Hide = Hide, SVG = SVG, sleep = sleep, Spine = Spine, Roll = Roll, Frame = Frame, CameraOtho = CameraOtho, Model = Model, Color = Color, Log = Log, VGNode = VGNode, VGPaint = VGPaint, nvg = nvg, ImGui = ImGui, Platformer = Platformer, teal = teal, yue = yue, json = json, HttpServer = HttpServer, HttpClient = HttpClient, Profiler = Profiler, AlignNode = AlignNode, EffekNode = EffekNode, TileNode = TileNode,}