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Director

Description:

  A singleton class manages the game scene trees and provides access to root scene nodes for different game uses.

Usage:

local Director = require("Director")
Director.entry:addChild(node)

clearColor

Type: Field.

Description:

  The background color for the game world.

Signature:

clearColor: Color

scheduler

Type: Field.

Description:

  Provides access to the game scheduler, which is used for scheduling tasks like animations and gameplay events.

Signature:

scheduler: Scheduler

ui

Type: Readonly Field.

Description:

  The root node for 2D user interface elements like buttons and labels.

Signature:

const ui: Node

ui3D

Type: Readonly Field.

Description:

  The root node for 3D user interface elements with 3D projection effect.

Signature:

const ui3D: Node

entry

Type: Readonly Field.

Description:

  The root node for the starting point of a game.

Signature:

const entry: Node

postNode

Type: Readonly Field.

Description:

  The root node for post-rendering scene tree.

Signature:

const postNode: Node

systemScheduler

Type: Readonly Field.

Description:

  Provides access to the system scheduler, which is used for low-level system tasks, should not put any game logic in it.

Signature:

const systemScheduler: Scheduler

postScheduler

Type: Readonly Field.

Description:

  Provides access to the scheduler used for processing post game logic.

Signature:

const postScheduler: Scheduler

currentCamera

Type: Readonly Field.

Description:

  The current active camera in Director's camera stack.

Signature:

const currentCamera: Camera

pushCamera

Type: Function.

Description:

  Adds a new camera to Director's camera stack and sets it to the current camera.

Signature:

pushCamera: function(self: Director, camera: Camera)

Parameters:

ParameterTypeDescription
cameraCameraThe camera to add.

popCamera

Type: Function.

Description:

  Removes the current camera from Director's camera stack.

Signature:

popCamera: function(self: Director)

removeCamera

Type: Function.

Description:

  Removes a specified camera from Director's camera stack.

Signature:

removeCamera: function(self: Director, camera: Camera): boolean

Parameters:

ParameterTypeDescription
cameraCameraThe camera to remove.

Returns:

Return TypeDescription
booleanTrue if the camera was removed, false otherwise.

clearCamera

Type: Function.

Description:

  Removes all cameras from Director's camera stack.

Signature:

clearCamera: function(self: Director)

cleanup

Type: Function.

Description:

  Cleans up all resources managed by the Director, including scene trees and cameras.

Signature:

cleanup: function(self: Director)