PhysicsWorld
Description:
A record that represents a physics world in the game.
Class Object: PhysicsWorld Class.
Inherits from: Node.
query
Type: Function.
Description:
Queries the physics world for all bodies that intersect with the specified rectangle.
Signature:
query: function(self: PhysicsWorld, rect: Rect, handler: function(Body): boolean): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
rect | Rect | The rectangle to query for bodies. |
handler | function | A function that is called for each body found in the query. |
Returns:
Return Type | Description |
---|---|
boolean | Whether the query was interrupted, true means interrupted, false otherwise. |
Definition for handler:
- Parameters of handler:
Parameter | Type | Description |
---|---|---|
body | Body | The body found in the query. |
- Returns of handler:
Return Type | Description |
---|---|
boolean | Whether to continue querying for more bodies, false to continue, true to stop. |
raycast
Type: Function.
Description:
Casts a ray through the physics world and finds the first body that intersects with the ray.
Signature:
raycast: function(self: PhysicsWorld, start: Vec2, stop: Vec2, closest: boolean, handler: function(Body, point: Vec2, normal: Vec2): boolean): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
start | Vec2 | The starting point of the ray. |
stop | Vec2 | The ending point of the ray. |
closest | boolean | Whether to stop ray casting upon the closest body that intersects with the ray.Set closest to true to get a faster ray casting search. |
handler | function | A function that is called for each body found in the raycast. |
Returns:
Return Type | Description |
---|---|
boolean | Whether the raycast was interrupted, true means interrupted, false otherwise. |
Definition for handler:
- Parameters of handler:
Parameter | Type | Description |
---|---|---|
body | Body | The body found in the raycast. |
point | Vec2 | The point where the ray intersects with the body. |
normal | Vec2 | The normal vector at the point of intersection. |
- Returns of handler:
Return Type | Description |
---|---|
boolean | Whether to continue casting the ray for more bodies, returns true to stop, false otherwise. |
setIterations
Type: Function.
Description:
Sets the number of velocity and position iterations to perform in the physics world.
Signature:
setIterations: function(self: PhysicsWorld, velocityIter: integer, positionIter: integer)
Parameters:
Parameter | Type | Description |
---|---|---|
velocityIter | integer | The number of velocity iterations to perform. |
positionIter | integer | The number of position iterations to perform. |
setShouldContact
Type: Function.
Description:
Sets whether two physics groups should make contact with each other or not.
Signature:
setShouldContact: function(self: PhysicsWorld, groupA: integer, groupB: integer, contact: boolean)
Parameters:
Parameter | Type | Description |
---|---|---|
groupA | integer | The first physics group. |
groupB | integer | The second physics group. |
contact | boolean | Whether the two groups should make contact with each other. |
getShouldContact
Type: Function.
Description:
Gets whether two physics groups should make contact with each other or not.
Signature:
getShouldContact: function(self: PhysicsWorld, groupA: integer, groupB: integer): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
groupA | integer | The first physics group. |
groupB | integer | The second physics group. |
Returns:
Return Type | Description |
---|---|
boolean | Whether the two groups should make contact with each other. |