Sensor
Description:
A class to represent a physics sensor object in the game world.
Class Object: Sensor Class.
Inherits from: Object.
enabled
Type: Field.
Description:
Whether the sensor is currently enabled or not.
Signature:
enabled: boolean
tag
Type: Readonly Field.
Description:
The tag for the sensor.
Signature:
const tag: integer
owner
Type: Readonly Field.
Description:
The "Body" object that owns the sensor.
Signature:
const owner: Body
sensed
Type: Readonly Field.
Description:
Whether the sensor is currently sensing any other "Body" objects in the game world.
Signature:
const sensed: boolean
sensedBodies
Type: Readonly Field.
Description:
An array of "Body" objects that are currently being sensed by the sensor.
Signature:
const sensedBodies: Array
contains
Type: Function.
Description:
Determines whether the specified "Body" object is currently being sensed by the sensor.
Signature:
contains: function(self: Sensor, body: Body): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
body | Body | The "Body" object to check if it is being sensed. |
Returns:
Return Type | Description |
---|---|
boolean | True if the "Body" object is being sensed by the sensor, false otherwise. |