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BodyDef

Description:

  A record to describe the properties of a physics body.

Class Object: BodyDef Class.

Inherits from: Object.

BodyDef.BodyType

Type: Enumeration.

Description:

  An enumeration for the different types of bodies.

Signature:

enum BodyType

-- A body that does not move.
"Static"

-- A body that can move and be affected by forces.
"Dynamic"

-- A body that can move but is not affected by forces.
"Kinematic"
end

type

Type: Field.

Description:

  Define for the type of the body.

Signature:

type: BodyType

position

Type: Field.

Description:

  Define for the position of the body.

Signature:

position: Vec2

angle

Type: Field.

Description:

  Define for the angle of the body.

Signature:

angle: number

face

Type: Field.

Description:

  Define for the face image or other items accepted by creating Face for the body.

Signature:

face: string

facePos

Type: Field.

Description:

  Define for the face position of the body.

Signature:

facePos: Vec2

linearDamping

Type: Field.

Description:

  Define for linear damping of the body.

Signature:

linearDamping: number

angularDamping

Type: Field.

Description:

  Define for angular damping of the body.

Signature:

angularDamping: number

linearAcceleration

Type: Field.

Description:

  Define for initial linear acceleration of the body.

Signature:

linearAcceleration: Vec2

fixedRotation

Type: Field.

Description:

  Whether the body's rotation is fixed or not.

Signature:

fixedRotation: boolean

bullet

Type: Field.

Description:

  Whether the body is a bullet or not. Set to true to add extra bullet movement check for the body.

Signature:

bullet: boolean

attachPolygon

Type: Function.

Description:

  Attaches a polygon fixture definition to the body.

Signature:

attachPolygon: function(self: BodyDef,
center: Vec2,
width: number,
height: number,
angle?: number --[[0.0]],
density?: number --[[0.0]],
friction?: number --[[0.4]],
restitution?: number --[[0.0]])

Parameters:

ParameterTypeDescription
centerVec2The center point of the polygon.
widthnumberThe width of the polygon.
heightnumberThe height of the polygon.
anglenumber[optional] The angle of the polygon (default is 0.0).
densitynumber[optional] The density of the polygon (default is 0.0).
frictionnumber[optional] The friction of the polygon (default is 0.4, should be 0 to 1.0).
restitutionnumber[optional] The restitution of the polygon (default is 0.0, should be 0 to 1.0).

attachPolygon

Type: Function.

Description:

  Attaches a polygon fixture definition to the body.

Signature:

attachPolygon: function(self: BodyDef,
width: number,
height: number,
density?: number --[[0.0]],
friction?: number --[[0.4]],
restitution?: number --[[0.0]])

Parameters:

ParameterTypeDescription
widthnumberThe width of the polygon.
heightnumberThe height of the polygon.
densitynumber[optional] The density of the polygon (default is 0.0).
frictionnumber[optional] The friction of the polygon (default is 0.4, should be 0 to 1.0).
restitutionnumber[optional] The restitution of the polygon (default is 0.0, should be 0 to 1.0).

attachPolygon

Type: Function.

Description:

  Attaches a polygon fixture definition to the body.

Signature:

attachPolygon: function(self: BodyDef,
vertices: {Vec2},
density?: number --[[0.0]],
friction?: number --[[0.4]],
restitution?: number --[[0.0]])

Parameters:

ParameterTypeDescription
vertices{Vec2}The vertices of the polygon.
densitynumber[optional] The density of the polygon (default is 0.0).
frictionnumber[optional] The friction of the polygon (default is 0.4, should be 0 to 1.0).
restitutionnumber[optional] The restitution of the polygon (default is 0.0, should be 0 to 1.0).

attachMulti

Type: Function.

Description:

  Attaches a concave shape definition made of multiple convex shapes to the body.

Signature:

attachMulti: function(self: BodyDef,
vertices: {Vec2},
density?: number --[[0.0]],
friction?: number --[[0.4]],
restitution?: number --[[0.0]])

Parameters:

ParameterTypeDescription
vertices{Vec2}A table containing the vertices of each convex shape that makes up the concave shape.Each convex shape in the vertices table should ends with a Vec2(0.0, 0.0) as seperator.
densitynumber[optional] The density of the concave shape (default is 0.0).
frictionnumber[optional] The friction of the concave shape (default is 0.4, should be 0 to 1.0).
restitutionnumber[optional] The restitution of the concave shape (default is 0.0, should be 0 to 1.0).

attachDisk

Type: Function.

Description:

  Attaches a disk fixture definition to the body.

Signature:

attachDisk: function(self: BodyDef,
center: Vec2,
radius: number,
density?: number --[[0.0]],
friction?: number --[[0.4]],
restitution?: number --[[0.0]])

Parameters:

ParameterTypeDescription
centerVec2The center point of the disk.
radiusnumberThe radius of the disk.
densitynumber[optional] The density of the disk (default is 0.0).
frictionnumber[optional] The friction of the disk (default is 0.4, should be 0 to 1.0).
restitutionnumber[optional] The restitution of the disk (default is 0.0, should be 0 to 1.0).

attachDisk

Type: Function.

Description:

  Attaches a disk fixture to the body.

Signature:

attachDisk: function(self: BodyDef,
radius: number,
density?: number --[[0.0]],
friction?: number --[[0.4]],
restitution?: number --[[0.0]])

Parameters:

ParameterTypeDescription
radiusnumberThe radius of the disk.
densitynumber[optional] The density of the disk (default is 0.0).
frictionnumber[optional] The friction of the disk (default is 0.4).
restitutionnumber[optional] The restitution of the disk (default is 0.0).

attachChain

Type: Function.

Description:

  Attaches a chain fixture definition to the body. The Chain fixture is a free form sequence of line segments that has two-sided collision.

Signature:

attachChain: function(self: BodyDef,
vertices: {Vec2},
friction?: number --[[0.4]],
restitution?: number --[[0.0]])

Parameters:

ParameterTypeDescription
vertices{Vec2}The vertices of the chain.
frictionnumber[optional] The friction of the chain (default is 0.4).
restitutionnumber[optional] The restitution of the chain (default is 0.0).

attachPolygonSensor

Type: Function.

Description:

  Attaches a polygon sensor fixture definition to the body.

Signature:

attachPolygonSensor: function(self: BodyDef,
tag: integer,
width: number,
height: number)

Parameters:

ParameterTypeDescription
tagnumberAn integer tag for the sensor.
widthnumberThe width of the polygon.
heightnumberThe height of the polygon.

attachPolygonSensor

Type: Function.

Description:

  Attaches a polygon sensor fixture definition to the body.

Signature:

attachPolygonSensor: function(self: BodyDef,
tag: integer,
center: Vec2,
width: number,
height: number,
angle?: number --[[0.0]])

Parameters:

ParameterTypeDescription
tagnumberAn integer tag for the sensor.
centerVec2The center point of the polygon.
widthnumberThe width of the polygon.
heightnumberThe height of the polygon.
anglenumber[optional] The angle of the polygon (default is 0.0).

attachPolygonSensor

Type: Function.

Description:

  Attaches a polygon sensor fixture definition to the body.

Signature:

attachPolygonSensor: function(self: BodyDef,
tag: integer,
vertices: {Vec2})

Parameters:

ParameterTypeDescription
tagnumberAn integer tag for the sensor.
vertices{Vec2}A table containing the vertices of the polygon.

attachDiskSensor

Type: Function.

Description:

  Attaches a disk sensor fixture definition to the body.

Signature:

attachDiskSensor: function(self: BodyDef,
tag: integer,
center: Vec2,
radius: number)

Parameters:

ParameterTypeDescription
tagnumberAn integer tag for the sensor.
centerVec2The center of the disk.
radiusnumberThe radius of the disk.

attachDiskSensor

Type: Function.

Description:

  Attaches a disk sensor fixture to the body.

Signature:

attachDiskSensor: function(self: BodyDef,
tag: integer,
radius: number)

Parameters:

ParameterTypeDescription
tagnumberAn integer tag for the sensor.
radiusnumberThe radius of the disk.