EffekNode Event
Description:
Signal slot that can be connected to an EffekNode object. This is just a demonstration record showing the signal slot names and callbacks.
Usage:
-- you can register for these events using codes
local effekNode = EffekNode()
local laserHandle = effekNode.play("Laser.efk", Vec2.zero)
effekNode:slot("EffekEnd", function(handle: integer)
if handle == laserHandle then
print("The laser effect has ended")
end
end)
EffekEnd
Type: Node Event.
Description:
Triggers when an Effekseer effect has ended.
Signature:
["EffekEnd"]: function(handle: integer)
Parameters:
Parameter | Type | Description |
---|---|---|
handle | integer | The handle of the effect that has ended. |