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EffekNode Event

Description:

  Signal slot that can be connected to an EffekNode object. This is just a demonstration record showing the signal slot names and callbacks.

Usage:

-- you can register for these events using codes
local effekNode = EffekNode()
local laserHandle = effekNode.play("Laser.efk", Vec2.zero)
effekNode:slot("EffekEnd", function(handle: integer)
if handle == laserHandle then
print("The laser effect has ended")
end
end)

EffekEnd

Type: Node Event.

Description:

  Triggers when an Effekseer effect has ended.

Signature:

["EffekEnd"]: function(handle: integer)

Parameters:

ParameterTypeDescription
handleintegerThe handle of the effect that has ended.