Spine
Description:
An implementation of an animation system using the Spine engine.
Class Object: Spine Class.
Inherits from: Playable.
hitTestEnabled
Type: Field.
Description:
Whether hit testing is enabled.
Signature:
hitTestEnabled: boolean
setBoneRotation
Type: Function.
Description:
Sets the rotation of a bone in the Spine skeleton.
Signature:
setBoneRotation: function(self: Spine, name: string, rotation: number): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
name | string | The name of the bone to rotate. |
rotation | number | The amount to rotate the bone, in degrees. |
Returns:
Return Type | Description |
---|---|
boolean | Whether the rotation was successfully set or not. |
containsPoint
Type: Function.
Description:
Checks if a point in space is inside the boundaries of the Spine skeleton.
Signature:
containsPoint: function(self: Spine, x: number, y: number): string | nil
Parameters:
Parameter | Type | Description |
---|---|---|
x | number | The x-coordinate of the point to check. |
y | number | The y-coordinate of the point to check. |
Returns:
Return Type | Description |
---|---|
string|nil | The name of the bone at the point, or nil if there is no bone at the point. |
intersectsSegment
Type: Function.
Description:
Checks if a line segment intersects the boundaries of the instance and returns the name of the bone or slot at the intersection point, or nil if no bone or slot is found.
Signature:
intersectsSegment: function(self: Spine, x1: number, y1: number, x2: number, y2: number): string | nil
Parameters:
Parameter | Type | Description |
---|---|---|
x1 | number | The x-coordinate of the start point of the line segment. |
y1 | number | The y-coordinate of the start point of the line segment. |
x2 | number | The x-coordinate of the end point of the line segment. |
y2 | number | The y-coordinate of the end point of the line segment. |
Returns:
Return Type | Description |
---|---|
string|nil | The name of the bone or slot at the intersection point, or nil if no bone or slot is found. |