Graphics RenderingRender ObjectsRenderTargetOn this pageRenderTarget Description: A RenderTarget is a buffer that allows you to render a Node into a texture. Class Object: RenderTarget Class. Inherits from: Object. width Type: Readonly Field. Description: The width of the rendering target. Signature: const width: integer height Type: Readonly Field. Description: The height of the rendering target. Signature: const height: integer texture Type: Readonly Field. Description: The texture generated by the rendering target. Signature: const texture: Texture2D camera Type: Field. Description: The camera used for rendering the scene. Signature: camera: Camera render Type: Function. Description: Renders a node to the target without replacing its previous contents. Signature: render: function(self: RenderTarget, target: Node) Parameters: ParameterTypeDescriptiontargetNodeThe node to be rendered onto the render target. renderWithClear Type: Function. Description: Clears the previous color, depth and stencil values on the render target. Signature: renderWithClear: function( self: RenderTarget, color: Color, depth?: number --[[1]], stencil?: number --[[0]] ) Parameters: ParameterTypeDescriptioncolorColorThe clear color used to clear the render target.depthnumber[optional] The value used to clear the depth buffer of the render target. Default is 1.stencilnumber[optional] The value used to clear the stencil buffer of the render target. Default is 0. renderWithClear Type: Function. Description: Renders a node to the target after clearing the previous color, depth and stencil values on it. Signature: renderWithClear: function( self: RenderTarget, target: Node, color: Color, depth?: number --[[1]], stencil?: integer --[[0]] ) Parameters: ParameterTypeDescriptiontargetNodeThe node to be rendered onto the render target.colorColorThe clear color used to clear the render target.depthnumber[optional] The value used to clear the depth buffer of the render target. Default is 1.stencilnumber[optional] The value used to clear the stencil buffer of the render target. Default is 0. saveAsync Type: Function. Description: Saves the contents of the render target to a PNG file asynchronously. Signature: saveAsync: function(self: RenderTarget, filename: string) Parameters: ParameterTypeDescriptionfilenamestringThe name of the file to save the contents to.