3D Rendering and PhysicsModel3DOn this pageModel3D Description: Class used for rendering a glTF 3D model. Inherits from: Node3D. speed Type: Field. Description: The playback speed multiplier of the current animation. Signature: speed: number duration Type: Readonly Field. Description: The duration of the current animation in seconds. Signature: const duration: number elapsed Type: Readonly Field. Description: The elapsed playback time of the current animation in seconds. Signature: const elapsed: number playing Type: Readonly Field. Description: Whether an animation is currently playing. Signature: const playing: boolean paused Type: Readonly Field. Description: Whether the current animation is paused. Signature: const paused: boolean animationCount Type: Readonly Field. Description: The number of animation clips in this model. Signature: const animationCount: integer materialCount Type: Readonly Field. Description: The number of per-instance material slots. Signature: const materialCount: integer getAnimationName Type: Function. Description: Gets an animation clip name by zero-based index. Signature: getAnimationName: function(self: Model3D, index: integer): string hasNode Type: Function. Description: Checks whether an imported glTF node with the given name exists. Signature: hasNode: function(self: Model3D, name: string): boolean attachToNode Type: Function. Description: Attaches a user-owned Node3D below an imported node. Signature: attachToNode: function(self: Model3D, name: string, child: Node3D): boolean getLocalBoundsMin Type: Function. Description: Gets the current model-space bounds minimum. Signature: getLocalBoundsMin: function(self: Model3D): Vec3 getLocalBoundsMax Type: Function. Description: Gets the current model-space bounds maximum. Signature: getLocalBoundsMax: function(self: Model3D): Vec3 getWorldBoundsMin Type: Function. Description: Gets the current world-space bounds minimum. Signature: getWorldBoundsMin: function(self: Model3D): Vec3 getWorldBoundsMax Type: Function. Description: Gets the current world-space bounds maximum. Signature: getWorldBoundsMax: function(self: Model3D): Vec3 getMaterial Type: Function. Description: Gets a per-instance material slot by zero-based index. Signature: getMaterial: function(self: Model3D, index: integer): Material3D | nil play Type: Function. Description: Plays an animation by name. Signature: play: function(self: Model3D, name?: string, loop?: boolean --[[false]]): number Parameters: ParameterTypeDescriptionnamestring[optional] The animation name. Uses the default animation when omitted.loopboolean[optional] Whether the animation should loop. Default is false. Returns: Return TypeDescriptionnumberThe animation duration in seconds, or 0 when not found. stop Type: Function. Description: Stops the current animation. Signature: stop: function(self: Model3D) pause Type: Function. Description: Pauses the current animation. Signature: pause: function(self: Model3D) resume Type: Function. Description: Resumes the paused animation. Signature: resume: function(self: Model3D)