Basic FunctionalityInput ManagementMouseOn this pageMouse Description: An interface for handling mouse inputs. position Type: Readonly Field. Description: The position of the mouse in the visible window's logical coordinate system, with the origin at the top-left. For a 2D scene, map it to View.size, apply the inverse Camera2D transform, and then call node:convertToNodeSpace(). Camera zoom must be divided rather than multiplied. For 3D node transforms or custom projections, use node:onMouseMove() and read touch.location instead. Signature: const position: Vec2 Usage: local node = Node()local camera = Director.currentCamera as Camera2D.Typelocal mouse = Mouse.positionlocal visualSize = App.visualSizelocal viewSize = View.sizelocal viewPos = Vec2( mouse.x * viewSize.width / visualSize.width - viewSize.width / 2, viewSize.height / 2 - mouse.y * viewSize.height / visualSize.height) / camera.zoomlocal angle = math.rad(camera.rotation)local worldPos = Vec2( viewPos.x * math.cos(angle) - viewPos.y * math.sin(angle), viewPos.x * math.sin(angle) + viewPos.y * math.cos(angle)) + camera.positionlocal nodePos = node:convertToNodeSpace(worldPos) delta Type: Readonly Field. Description: The accumulated mouse movement since the previous frame. Signature: const delta: Vec2 relativeMode Type: Field. Description: Whether relative mouse mode is enabled. Relative mode hides and captures the cursor. Signature: relativeMode: boolean leftButtonPressed Type: Readonly Field. Description: Whether the left mouse button is being pressed down. Signature: const leftButtonPressed: boolean rightButtonPressed Type: Readonly Field. Description: Whether the right mouse button is being pressed down. Signature: const rightButtonPressed: boolean middleButtonPressed Type: Readonly Field. Description: Whether the middle mouse button is being pressed down. Signature: const middleButtonPressed: boolean wheel Type: Readonly Field. Description: The mouse wheel value. Signature: const wheel: Vec2