Graphics RenderingRender NodesVideoNode ClassOn this pageVideoNode Class Description: A class for creating VideoNode objects. __call Type: Metamethod. Description: The constructor function for creating a VideoNode instance. Signature: metamethod __call: function( self: VideoNodeClass, filename: string, looped?: boolean --[[false]] ): VideoNode | nil Parameters: ParameterTypeDescriptionfilenamestringThe path to the video file. It should be a valid video file path with .h264 suffix.H.264 format requirements:- Video codec: H.264 / AVC only (no H.265/HEVC, VP9, AV1, etc.).- Bitstream format: Annex-B byte stream is required (NAL units separated by 0x000001 / 0x00000001 start codes).MP4/FLV-style AVCC (length-prefixed NAL units) is NOT supported unless converted to Annex-B beforehand.- Stream type: video-only elementary stream is recommended. Audio tracks (if any) are ignored.- Profile/level constraints (recommended for maximum compatibility and performance):* Baseline / Constrained Baseline profile is recommended.* Progressive frames only (no interlaced/field-coded content).* No B-frames is recommended (e.g., baseline) to avoid output reordering costs.- Color format: YUV 4:2:0 (8-bit) is recommended; other chroma formats may be unsupported.- Frame rate: Constant frame rate (CFR) is recommended. Variable frame rate streams may play with unstable timing.- Resolution/performance notes:* 4K and high-bitrate streams may be CPU intensive for software decoding.* For smooth playback on mid-range devices, 720p/1080p and moderate bitrates are recommended.- It is recommended to use the ffmpeg tool to convert the video file to H.264 format before using it.loopedboolean[optional] Whether the video should loop. Default is false. Returns: Return TypeDescriptionVideoNode | nilThe created VideoNode instance. If creation fails, returns nil.