Graphics RenderingRender NodesTileNodeOn this pageTileNode Description: The TileNode class to render Tilemaps from TMX file in game scene tree hierarchy. Class Object: TileNode Class. Inherits from: Node. depthWrite Type: Field. Description: Whether the depth buffer should be written to when rendering the tilemap (default is false). Signature: depthWrite: boolean blendFunc Type: Field. Description: The blend function for the tilemap. Signature: blendFunc: BlendFunc effect Type: Field. Description: The tilemap shader effect. Signature: effect: SpriteEffect filter Type: Field. Description: The texture filtering mode for the tilemap. Signature: filter: TextureFilter getLayer Type: Function. Description: Get the layer data by name from the tilemap. Signature: getLayer: function(self: TileNode, layerName: string): Dictionary | nil Parameters: ParameterTypeDescriptionlayerNamestringThe name of the layer to get from the tilemap. Returns: Return TypeDescriptionDictionaryThe layer data as a dictionary. If the layer is not found, it will return nil.