TileNode
Description:
The TileNode class to render Tilemaps from TMX file in game scene tree hierarchy.
Class Object: TileNode Class.
Inherits from: Node.
depthWrite
Type: Field.
Description:
Whether the depth buffer should be written to when rendering the tilemap (default is false).
Signature:
depthWrite: boolean
blendFunc
Type: Field.
Description:
The blend function for the tilemap.
Signature:
blendFunc: BlendFunc
effect
Type: Field.
Description:
The tilemap shader effect.
Signature:
effect: SpriteEffect
filter
Type: Field.
Description:
The texture filtering mode for the tilemap.
Signature:
filter: TextureFilter
getLayer
Type: Function.
Description:
Get the layer data by name from the tilemap.
Signature:
getLayer: function(self: TileNode, layerName: string): Dictionary | nil
Parameters:
Parameter | Type | Description |
---|---|---|
layerName | string | The name of the layer to get from the tilemap. |
Returns:
Return Type | Description |
---|---|
Dictionary | The layer data as a dictionary. If the layer is not found, it will return nil. |