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Label

Description:

  A node for rendering text using a TrueType font.

Class Object: Label Class.

Inherits from: Node.

Label.TextAlign

Type: Enumeration.

Description:

  Enumeration for text alignment setting.

Signature:

enum TextAlign
"Left"
"Center"
"Right"
end

alphaRef

Type: Field.

Description:

  The alpha threshold value. Pixels with alpha values below this value will not be drawn. Only works with label.effect = SpriteEffect("builtin:vs_sprite", "builtin:fs_spritealphatest").

Signature:

alphaRef: number

textWidth

Type: Field.

Description:

  The width of the text used for text wrapping. Set to Label.AutomaticWidth to disable wrapping. Default is Label.AutomaticWidth.

Signature:

textWidth: number

lineGap

Type: Field.

Description:

  The gap in pixels between lines of text.

Signature:

lineGap: number

spacing

Type: Field.

Description:

  The gap in pixels between characters.

Signature:

spacing: number

text

Type: Field.

Description:

  The text to be rendered.

Signature:

text: string

blendFunc

Type: Field.

Description:

  The blend function used to render the text.

Signature:

blendFunc: BlendFunc

depthWrite

Type: Field.

Description:

  Whether depth writing is enabled. (Default is false)

Signature:

depthWrite: boolean

batched

Type: Field.

Description:

  Whether the label is using batched rendering. When using batched rendering the label:getCharacter() function will no longer work, and getting better rendering performance. (Default is true)

Signature:

batched: boolean

effect

Type: Field.

Description:

  The sprite effect used to render the text.

Signature:

effect: SpriteEffect

alignment

Type: Field.

Description:

  The text alignment setting.

Signature:

alignment: TextAlign

characterCount

Type: Readonly Field.

Description:

  The number of characters in the label.

Signature:

const characterCount: integer

getCharacter

Type: Function.

Description:

  Returns the sprite for the character at the specified index.

Signature:

getCharacter: function(self: Label, index: integer): Sprite | nil

Parameters:

ParameterTypeDescription
indexintegerThe index of the character sprite to retrieve.

Returns:

Return TypeDescription
Sprite|nilThe sprite for the character, or nil if the index is out of range.