Love2D APIContactOn this pageContact Description: Contacts are objects created to manage collisions in worlds. type Type: Function. Description: Gets the type of the object as a string. Signature: type: function(self: Contact): string Returns: Return TypeDescriptionstringThe type as a string. Of Type: Function. Description: Checks whether an object is of a certain type. If the object has the type with the specified name in its hierarchy, this function will return true. Signature: typeOf: function(self: Contact, type_name: string): boolean Parameters: ParameterTypeDescriptiontype_namestringThe name of the type to check for. Returns: Return TypeDescriptionbooleanTrue if the object is of the specified type, false otherwise. release Type: Function. Description: Destroys the object's Lua reference. The object will be completely deleted if it's not referenced by any other LÖVE object or thread. This method can be used to immediately clean up resources without waiting for Lua's garbage collector. Signature: release: function(self: Contact): boolean isValid: function(self: Contact): boolean Returns: Return TypeDescriptionbooleanTrue if the object was released by this call, false if it had been previously released. getFixtures Type: Function. Description: Gets the two Fixtures that hold the shapes that are in contact. Signature: getFixtures: function(self: Contact): Fixture, Fixture Returns: Return TypeDescriptionFixtureThe first Fixture.FixtureThe second Fixture. getChildren Type: Function. Description: Gets the child indices of the shapes of the two colliding fixtures. For ChainShapes, an index of 1 is the first edge in the chain. Used together with Fixture:rayCast or ChainShape:getChildEdge. Signature: getChildren: function(self: Contact): integer, integer Returns: Return TypeDescriptionintegerThe child index of the first fixture's shape.integerThe child index of the second fixture's shape. getPositions Type: Function. Description: Returns the contact points of the two colliding fixtures. There can be one or two points. Signature: getPositions: function(self: Contact): number... Returns: Return TypeDescriptionnumber...The x coordinate of the first contact point. getNormal Type: Function. Description: Get the normal vector between two shapes that are in contact. This function returns the coordinates of a unit vector that points from the first shape to the second. Signature: getNormal: function(self: Contact): number, number Returns: Return TypeDescriptionnumberThe x component of the normal vector.numberThe y component of the normal vector. getFriction Type: Function. Description: Get the friction between two shapes that are in contact. Signature: getFriction: function(self: Contact): number Returns: Return TypeDescriptionnumberThe friction of the contact. setFriction Type: Function. Description: Sets the contact friction. Signature: setFriction: function(self: Contact, friction: number) Parameters: ParameterTypeDescriptionfrictionnumberThe contact friction. resetFriction Type: Function. Description: Resets the contact friction to the mixture value of both fixtures. Signature: resetFriction: function(self: Contact) getRestitution Type: Function. Description: Get the restitution between two shapes that are in contact. Signature: getRestitution: function(self: Contact): number Returns: Return TypeDescriptionnumberThe restitution between the two shapes. setRestitution Type: Function. Description: Sets the contact restitution. Signature: setRestitution: function(self: Contact, restitution: number) Parameters: ParameterTypeDescriptionrestitutionnumberThe contact restitution. resetRestitution Type: Function. Description: Resets the contact restitution to the mixture value of both fixtures. Signature: resetRestitution: function(self: Contact) isEnabled Type: Function. Description: Returns whether the contact is enabled. The collision will be ignored if a contact gets disabled in the preSolve callback. Signature: isEnabled: function(self: Contact): boolean Returns: Return TypeDescriptionbooleanTrue if enabled, false otherwise. setEnabled Type: Function. Description: Enables or disables the contact. Signature: setEnabled: function(self: Contact, enabled: boolean) Parameters: ParameterTypeDescriptionenabledbooleanTrue to enable or false to disable. isTouching Type: Function. Description: Returns whether the two colliding fixtures are touching each other. Signature: isTouching: function(self: Contact): boolean getTangentSpeed: function(self: Contact): number setTangentSpeed: function(self: Contact, speed: number) Parameters: ParameterTypeDescriptionspeednumberThe speed parameter. Returns: Return TypeDescriptionboolean or numberTrue if they touch or false if not.