Love2D APIJointOn this pageJoint Description: Attach multiple bodies together to interact in unique ways. type Type: Function. Description: Gets the type of the object as a string. Signature: type: function(self: Joint): string Returns: Return TypeDescriptionstringThe type as a string. Of Type: Function. Description: Checks whether an object is of a certain type. If the object has the type with the specified name in its hierarchy, this function will return true. Signature: typeOf: function(self: Joint, type_name: string): boolean Parameters: ParameterTypeDescriptiontype_namestringThe name of the type to check for. Returns: Return TypeDescriptionbooleanTrue if the object is of the specified type, false otherwise. release Type: Function. Description: Destroys the object's Lua reference. The object will be completely deleted if it's not referenced by any other LÖVE object or thread. This method can be used to immediately clean up resources without waiting for Lua's garbage collector. Signature: release: function(self: Joint): boolean Returns: Return TypeDescriptionbooleanTrue if the object was released by this call, false if it had been previously released. destroy Type: Function. Description: Explicitly destroys the Joint. An error will occur if you attempt to use the object after calling this function. In 0.7.2, when you don't have time to wait for garbage collection, this function may be used to free the object immediately. Signature: destroy: function(self: Joint) isDestroyed Type: Function. Description: Gets whether the Joint is destroyed. Destroyed joints cannot be used. Signature: isDestroyed: function(self: Joint): boolean Returns: Return TypeDescriptionbooleanWhether the Joint is destroyed. getType Type: Function. Description: Gets a string representing the type. Signature: getType: function(self: Joint): string Returns: Return TypeDescriptionstringA string with the name of the Joint type. getBodies Type: Function. Description: Gets the bodies that the Joint is attached to. Signature: getBodies: function(self: Joint): Body, Body Returns: Return TypeDescriptionBodyThe first Body.BodyThe second Body. getAnchors Type: Function. Description: Get the anchor points of the joint. Signature: getAnchors: function(self: Joint): number, number, number, number Returns: Return TypeDescriptionnumberThe x-component of the anchor on Body 1.numberThe y-component of the anchor on Body 1.numberThe x-component of the anchor on Body 2.numberThe y-component of the anchor on Body 2. getReactionForce Type: Function. Description: Returns the reaction force in newtons on the second body Signature: getReactionForce: function(self: Joint, inverse_delta_time: number): number, number Parameters: ParameterTypeDescriptioninverse_delta_timenumberHow long the force applies. Usually the inverse time step or 1/dt. Returns: Return TypeDescriptionnumberThe x-component of the force.numberThe y-component of the force. getReactionTorque Type: Function. Description: Returns the reaction torque on the second body. Signature: getReactionTorque: function(self: Joint, inverse_delta_time: number): number Parameters: ParameterTypeDescriptioninverse_delta_timenumberHow long the force applies. Usually the inverse time step or 1/dt. Returns: Return TypeDescriptionnumberThe reaction torque on the second body. getCollideConnected Type: Function. Description: Gets whether the connected Bodies collide. Signature: getCollideConnected: function(self: Joint): boolean Returns: Return TypeDescriptionbooleanTrue if they collide, false otherwise. setUserData Type: Function. Description: Associates a Lua value with the Joint. To delete the reference, explicitly pass nil. Signature: setUserData: function(self: Joint, value: any) Parameters: ParameterTypeDescriptionvalueanyThe Lua value to associate with the Joint. getUserData Type: Function. Description: Returns the Lua value associated with this Joint. Signature: getUserData: function(self: Joint): any setLength: function(self: Joint, length: number) getLength: function(self: Joint): number setFrequency: function(self: Joint, frequency: number) getFrequency: function(self: Joint): number setDampingRatio: function(self: Joint, ratio: number) getDampingRatio: function(self: Joint): number getJointAngle: function(self: Joint): number getJointSpeed: function(self: Joint): number setMotorEnabled: function(self: Joint, enabled: boolean) isMotorEnabled: function(self: Joint): boolean setMaxMotorTorque: function(self: Joint, torque: number) getMaxMotorTorque: function(self: Joint): number setMotorSpeed: function(self: Joint, speed: number) getMotorSpeed: function(self: Joint): number getMotorTorque: function(self: Joint, inverse_delta_time: number): number setLimitsEnabled: function(self: Joint, enabled: boolean) areLimitsEnabled: function(self: Joint): boolean hasLimitsEnabled: function(self: Joint): boolean setUpperLimit: function(self: Joint, upper: number) setLowerLimit: function(self: Joint, lower: number) setLimits: function(self: Joint, lower: number, upper: number) getUpperLimit: function(self: Joint): number getLowerLimit: function(self: Joint): number getLimits: function(self: Joint): number, number getReferenceAngle: function(self: Joint): number getJointTranslation: function(self: Joint): number setMaxMotorForce: function(self: Joint, force: number) getMaxMotorForce: function(self: Joint): number getMotorForce: function(self: Joint, inverse_delta_time: number): number getAxis: function(self: Joint): number, number setMaxForce: function(self: Joint, force: number) getMaxForce: function(self: Joint): number setMaxTorque: function(self: Joint, torque: number) getMaxTorque: function(self: Joint): number setMaxLength: function(self: Joint, length: number) getMaxLength: function(self: Joint): number getGroundAnchors: function(self: Joint): number, number, number, number getLengthA: function(self: Joint): number getLengthB: function(self: Joint): number getRatio: function(self: Joint): number setSpringFrequency: function(self: Joint, frequency: number) getSpringFrequency: function(self: Joint): number setSpringDampingRatio: function(self: Joint, ratio: number) getSpringDampingRatio: function(self: Joint): number setTarget: function(self: Joint, x: number, y: number) getTarget: function(self: Joint): number, number setLinearOffset: function(self: Joint, x: number, y: number) getLinearOffset: function(self: Joint): number, number setAngularOffset: function(self: Joint, angle: number) getAngularOffset: function(self: Joint): number setCorrectionFactor: function(self: Joint, factor: number) getCorrectionFactor: function(self: Joint): number setRatio: function(self: Joint, ratio: number) getJoints: function(self: Joint): Joint, Joint Parameters: ParameterTypeDescriptionlengthnumberThe length parameter.frequencynumberThe frequency parameter.rationumberThe ratio parameter.enabledbooleanThe enabled parameter.torquenumberThe torque parameter.speednumberThe speed parameter.inverse_delta_timenumberThe inverse_delta_time parameter.uppernumberThe upper parameter.lowernumberThe lower parameter.forcenumberThe force parameter.xnumberThe x parameter.ynumberThe y parameter.anglenumberThe angle parameter.factornumberThe factor parameter. Returns: Return TypeDescriptionany or number or boolean or JointThe Lua value associated with the Joint.