Love2D APIThreadOn this pageThread Description: A Thread is a chunk of code that can run in parallel with other threads. Data can be sent between different threads with Channel objects. release Type: Function. Description: Destroys the object's Lua reference. The object will be completely deleted if it's not referenced by any other LÖVE object or thread. This method can be used to immediately clean up resources without waiting for Lua's garbage collector. Signature: release: function(self: Thread): boolean Returns: Return TypeDescriptionbooleanTrue if the object was released by this call, false if it had been previously released. type Type: Function. Description: Gets the type of the object as a string. Signature: type: function(self: Thread): string Returns: Return TypeDescriptionstringThe type as a string. Of Type: Function. Description: Checks whether an object is of a certain type. If the object has the type with the specified name in its hierarchy, this function will return true. Signature: typeOf: function(self: Thread, type_name: string): boolean Parameters: ParameterTypeDescriptiontype_namestringThe name of the type to check for. Returns: Return TypeDescriptionbooleanTrue if the object is of the specified type, false otherwise. start Type: Function. Description: Starts the thread. Beginning with version 0.9.0, threads can be restarted after they have completed their execution. Overload details: Arguments passed to Thread:start are accessible in the thread's main file via '''...''' (the vararg expression.) Signature: start: function(self: Thread, args: any...): boolean Parameters: ParameterTypeDescriptionargsany...A string, number, boolean, LÖVE object, or simple table. wait Type: Function. Description: Wait for a thread to finish. This call will block until the thread finishes. Signature: wait: function(self: Thread) getError Type: Function. Description: Retrieves the error string from the thread if it produced an error. Signature: getError: function(self: Thread): string | nil Returns: Return TypeDescriptionstring or nilThe error message, or nil if the Thread has not caused an error. isRunning Type: Function. Description: Returns whether the thread is currently running. Threads which are not running can be (re)started with Thread:start. Signature: isRunning: function(self: Thread): boolean Returns: Return TypeDescriptionbooleanTrue if the thread is running, false otherwise.