Unit
Description:
A class represents a character or other interactive item in a game scene.
Class Object: Platformer.Unit Class.
Inherits from: Body.
playable
Type: Field.
Description:
A property that references a "Playable" object for managing the animation state and playback of the "Unit".
Signature:
playable: Playable
detectDistance
Type: Field.
Description:
A property that specifies the maximum distance at which the "Unit" can detect other "Unit" or objects.
Signature:
detectDistance: number
attackRange
Type: Field.
Description:
A property that specifies the size of the attack range for the "Unit".
Signature:
attackRange: Size
faceRight
Type: Field.
Description:
A boolean property that specifies whether the "Unit" is facing right or not.
Signature:
faceRight: boolean
receivingDecisionTrace
Type: Field.
Description:
A boolean property that specifies whether the "Unit" is receiving a trace of the decision tree for debugging purposes.
Signature:
receivingDecisionTrace: boolean
decisionTree
Type: Field.
Description:
A string property that specifies the decision tree to use for the "Unit's" AI behavior. The decision tree object will be searched in The singleton instance Data.store.
Signature:
decisionTree: string
onSurface
Type: Readonly Field.
Description:
Whether the "Unit" is currently on a surface or not.
Signature:
const onSurface: boolean
groundSensor
Type: Readonly Field.
Description:
A "Sensor" object for detecting ground surfaces.
Signature:
const groundSensor: Sensor
detectSensor
Type: Readonly Field.
Description:
A "Sensor" object for detecting other "Unit" objects or physics bodies in the game world.
Signature:
const detectSensor: Sensor
attackSensor
Type: Readonly Field.
Description:
A "Sensor" object for detecting other "Unit" objects within the attack senser area.
Signature:
const attackSensor: Sensor
unitDef
Type: Readonly Field.
Description:
A "Dictionary" object for defining the properties and behavior of the "Unit".
Signature:
const unitDef: Dictionary
currentAction
Type: Readonly Field.
Description:
A property that specifies the current action being performed by the "Unit".
Signature:
const currentAction: UnitAction
width
Type: Readonly Field.
Description:
The width of the "Unit".
Signature:
const width: number
height
Type: Readonly Field.
Description:
The height of the "Unit".
Signature:
const height: number
entity
Type: Readonly Field.
Description:
An "Entity" object for representing the "Unit" in the ECS system.
Signature:
const entity: Entity
attachAction
Type: Function.
Description:
Adds a new "UnitAction" to the "Unit" with the specified name, and returns the new "UnitAction".
Signature:
attachAction: function(self: Unit, name: string): UnitAction
Parameters:
Parameter | Type | Description |
---|---|---|
name | string | The name of the new "UnitAction". |
Returns:
Return Type | Description |
---|---|
UnitAction | The newly created "UnitAction". |
removeAction
Type: Function.
Description:
Removes the "UnitAction" with the specified name from the "Unit".
Signature:
removeAction: function(self: Unit, name: string)
Parameters:
Parameter | Type | Description |
---|---|---|
name | string | The name of the "UnitAction" to remove. |
removeAllActions
Type: Function.
Description:
Removes all "UnitAction" objects from the "Unit".
Signature:
removeAllActions: function(self: Unit)
getAction
Type: Function.
Description:
Returns the "UnitAction" with the specified name, or nil if the "UnitAction" does not exist.
Signature:
getAction: function(self: Unit, name: string): UnitAction
Parameters:
Parameter | Type | Description |
---|---|---|
name | string | The name of the "UnitAction" to retrieve. |
Returns:
Return Type | Description |
---|---|
UnitAction or nil | The "UnitAction" with the specified name, or nil. |
eachAction
Type: Function.
Description:
Calls the specified function for each "UnitAction" attached to the "Unit".
Signature:
eachAction: function(self: Unit, func: function(UnitAction))
Parameters:
Parameter | Type | Description |
---|---|---|
func | function | A function to call for each "UnitAction". |
start
Type: Function.
Description:
Starts the "UnitAction" with the specified name, and returns true if the "UnitAction" was started successfully.
Signature:
start: function(self: Unit, name: string): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
name | string | The name of the "UnitAction" to start. |
Returns:
Return Type | Description |
---|---|
boolean | True if the "UnitAction" was started successfully, false otherwise. |
stop
Type: Function.
Description:
Stops the currently running "UnitAction".
Signature:
stop: function(self: Unit)
isDoing
Type: Function.
Description:
Returns true if the "Unit" is currently performing the specified "UnitAction", false otherwise.
Signature:
isDoing: function(self: Unit, name: string): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
name | string | The name of the "UnitAction" to check. |
Returns:
Return Type | Description |
---|---|
boolean | True if the "Unit" is currently performing the specified "UnitAction", false otherwise. |