UnitActionParam
Description:
A record that defines the parameters for a "UnitAction".
priority
Type: Field.
Description:
The priority level for the "UnitAction".
UnitAction
with higher priority (larger number) will replace the running lower priority UnitAction
.
If performing UnitAction
having the same priority with the running UnitAction
and the UnitAction
to perform having the param 'queued' to be true, the running UnitAction
won't be replaced.
Signature:
priority: integer
reaction
Type: Field.
Description:
The length of the reaction time for the "UnitAction", in seconds. The reaction time will affect the AI check cycling time. Set to 0.0 to make AI check run in every update.
Signature:
reaction: number
recovery
Type: Field.
Description:
The length of the recovery time for the "UnitAction", in seconds.
The recovery time will mainly affect how long the Playable
animation model will do transitions between animations played by different actions.
Signature:
recovery: number
queued
Type: Field.
Description:
Whether the "UnitAction" is currently queued or not. The queued "UnitAction" won't replace the running "UnitAction" with a same priority. [optional]
Signature:
queued: boolean
available
Type: Function.
Description:
A function that determines whether the "UnitAction" is currently available for the specified "Unit". [optional]
Signature:
available: function(owner: Unit, action: UnitAction): boolean
Parameters:
Parameter | Type | Description |
---|---|---|
owner | Unit | The "Unit" that owns the "UnitAction". |
action | UnitAction | The "UnitAction" to check availability for. |
Returns:
Return Type | Description |
---|---|
boolean | True if the "UnitAction" is available for the "Unit", false otherwise. |
create
Type: Function.
Description:
A function that creates a new function or "Routine.Job" that represents the processing of the "UnitAction".
Signature:
create: function(owner: Unit, action: UnitAction): (
function(owner: Unit, action: UnitAction, deltaTime: number): (boolean)
| Routine.Job
)
Parameters:
Parameter | Type | Description |
---|---|---|
owner | Unit | The "Unit" that will own the "UnitAction". |
action | UnitAction | The "UnitAction" to create the processing function or "Routine.Job" for. |
Returns:
Return Type | Description |
---|---|
function or Routine.Job | A function or a "Routine.Job" that returns or yields true if the "UnitAction" is complete. |
stop
Type: Function.
Description:
A function that gets invoked when the specified "Unit" stops performing the "UnitAction". [optional]
Signature:
stop: function(owner: Unit)
Parameters:
Parameter | Type | Description |
---|---|---|
owner | Unit | The "Unit" is stoping the "UnitAction". |