Platformer Game FrameworkUnitActionOn this pageUnitAction Description: A record that represents an action that can be performed by a "Unit". Class Object: Platformer.UnitAction Class. reaction Type: Field. Description: The length of the reaction time for the "UnitAction", in seconds. The reaction time will affect the AI check cycling time. Signature: reaction: number recovery Type: Field. Description: The length of the recovery time for the "UnitAction", in seconds. The recovery time will mainly affect how long the Playable animation model will do transitions between animations played by different actions. Signature: recovery: number name Type: Readonly Field. Description: The name of the "UnitAction". Signature: const name: string doing Type: Readonly Field. Description: Whether the "Unit" is currently performing the "UnitAction" or not. Signature: const doing: boolean elapsedTime Type: Readonly Field. Description: The elapsed time since the "UnitAction" was started, in seconds. Signature: const elapsedTime: number owner Type: Readonly Field. Description: The "Unit" that owns this "UnitAction". Signature: const owner: Unit